Saturday, December 28, 2013

You are your own advocate.

We have a number of Podcast that have pushed about competitive play. We've been both right and wrong to varying degrees about game. You've read pages and pages of our opinions on almost everything but hobby... you know: that questionably fun painting thing.

Several of us actually do paint. I know I am from time to time tapped  to do some work for one company ... and I think they do it out of pity. I've seen the finished product and I'm simply dumbfounded at their output.

One of them told me the other day: " You have to be your own client."
I was reading Meg Maples ( Sorry about the mispronunciation. Your Kung Fu is simply a mystery to me.)

The other day and it suddenly all clicks:

I created an overwhelming work load for myself. Then I created the illusion of an even greater workload by keeping everything visible on my desk. The precise opposite of inspiration.
So this morning I started stripping down my workspace to the bare necessities (Baloo and Mowgli would be proud.). I had not realize how much I had accumulated:

(and yes, the other side is just as full!)

20 cavalry.
100 infantry.
4 medium based solos
2 large based solos
2 objective markers
4 wreck markers
4 warcasters
14 warjacks

And this is all before taking into account that I still have two additional armies planned for this upcoming year (at 50 points each), participation in this year's Orange Crush, and Paint it Pink (which is undersupported, but not forgotten!)

And competition pieces for Crystal Brush.

If you take a step back and look at all that I must hate myself.
The first step to all of it is clearing the desk and treating myself as if I were a client. Something I suggest you do as well. Break out a stopwatch and paint one model to the level you want the entire unit.
  I work in a very technical profession. If I paid myself the same rate the company billed me... I'd best sneeze Golden Demon.  So, in order to be reasonable  (Meg to the rescue! ) I'm paying myself minimum wage.  I based this decision on an old economics professor's suggestion : treat your spare time as what its worth to someone else.

Today I start fresh timing a model to completion.
Let's see what I'm worth.

Friday, December 27, 2013

I love it when a plan falls apart!

I'm supposed to say something snarky here about getting posts up weekly to the blog. Things happen. Plans go awry.
By Thamar's bountiful bodice* we will overcome!
I suppose that's really what this particular rant is all about: making the best of a bad situation.
Sometimes you just can't pull a win out of nowhere. That's the way it goes. You can force a tie.
"A TIE!?!" You say, black hate growing in your heart.  Yes a tie.
While forcing a drumming sound vindictive it speaks to your commitment to your game. It's very easy to simply surrender once victory is beyond your grasp. And I take issue with that simply because we can control our loss.
In Scenario play we know our victory conditions from the outset. we know exactly what we have to do to win and can plan accordingly.  Part of what we do is attempt to make the other person not win. This is expected performance. Its compensated for in Scenario play by having several tie breakers.
There is a stigma towards playing for a tie however. Some sort of assumption that this is bad play or sour grapes. I don't understand that idea. Some of my competitive background punished playing to draw by weighing  a concise victory or loss against the draw.  I understand this convenience for an organizer - figuring out ties and tie breakers and calculating how one could game the system by playing to draw- I just like to see strategic decisions rewarded.

I wonder what the rest of you think - should a Draw be rewarded rather than punished in tournament play?

* scholars argue this is factually inaccurate. We could not find clergy who would comment either way.

Wednesday, December 25, 2013

Happy Holidays!

That's it.
Happy Holidays!
All the best to you and yours from us and ours.

Monday, December 23, 2013

Episode 26: End of Season 1

Well folks. Season 1 is coming to a close. The major characters have been established. Some over aching plot has been introduced. Beer has been consumed. This is the last episode for the year. Next year proves to be better and more interactive!

02:15 Intros
03:55 The Maxwell Finn tour!
06:00 Assassin's Creed 4 talk
07:15 Meg Maples' painting class at Huzzah Hobbies
17:13 Talk of a ...I am still not sure I like Richmond weekend
17:44 Christmas (or Marroween)
22:22 Most catastrophic thing to happen to Warmachine/Hordes and food arrives
24:44 My burger is lacking.... interruption....

28:58 James beats everyone on first down and public service announcement
31:04 Ok back on topic
34:14 Best couple minutes of puns
1:04:57 What happened to Grind?
1:10:38 Closing out


Monday, December 16, 2013

Episode 25: Beers of Faith

We are sitting at the house. It is cold out... really cold. But we have beer! Lots.... and lots.... of beer. We break the rules. We keep talking and grab more beer. There is a bonus round and and a second bonus round. Beware.

02:20 Cheers!
02:45 Topic Boy!
05:13 Christmas this week! Models out Dec 18
10:05 Some things we forgot about FoodMachine
12:35 Wargamer Girl's Kickstater objectives came in
15:10 Small discussion on 3rd party stuff
23:41 Force multipliers
41:57 Target Priority and how to make your targets accessible
58:44 The IBU scale and dead cats on frictionless planes
1:01:30 Beers of Faith
1:17:37 The longest closing ever


Getting into higher math

What we're talking about of course is (are?) force multipliers.

So the concept of a force multiplier is very simple.  Where individual Troopers and other assets are in addition to other units a force multiplier allows other units to operate disproportionately better in conjunction.

This disproportionate return is of course subjective and highly dependent on the force you put together. While we continue to suggest a more balanced list construction there continue to be does units that just work better together. The right tool for the right job.

Real world example start with rifles and move through personnel carriers all the way to the aircraft.  On the table we typically call that synergy. For these examples we will be looking at solos and unit attachments.

Gorman de Wulf is a prime example: His abilities change the complexion of a battlefield. 
Rhupert Carvolo might keep making units tough but he does have other abilities to go sadly underused. Gorman Does not have that problem.

Eiryss has seen more action than [ Horrifically inappropriate Comparison]. For good reason: She makes other models much more effective and changes your opponent's target priority.

Why we don't see more Taryn I don't understand. With the prevalence of colossals One would think that being able to ignore a colossal for line of sight would be priceless.

Every faction has them. Best of all they aren't Always obvious choices.  Valachev and Boomhowler are, but there are others that defy sanity until they hit the table.

Using "solo" as shorthand for a force multiplier is misleading. Kell Blaloch has a radically different application from a widowmaker marksman...something I had to look at the cards repeatedly to figure.  Hell: even the iron lich overseer has a place.

Yes ,the Iron Lich Overseer. Quite possibly the worst 3 point solo available - in a fied with a lot of good choices. The only time this guy becomes viable he is a significant force multiplier. ( Machine Minds. NQ45)  they can't all be vassal mechaniks but when a force multiplier signs they truly shine.


Wednesday, December 11, 2013

Episode 24: Snowpocolypse episode

Because of the DC snow we are recording late. The ice prevented most from showing up, but that won't stop us!
02:05 The beer of the night!
03:23 No Topic boy!
03:51 FoodMachine at Huzzah Hobbies!
09:24 The churches of the game
27:08 Setting up for the minute rant
28:10 Minute Rant: Nathan
30:04 Nathan defends Cryx Overseers - 1st sign of the Apocalypse
31:12 Attrition
50:40 Babbling and Pixar Cygnar
53:50 Listeners! Post pics of your armies!


1:01:48 Adepticon!
1:06:55 Closing out

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