Tuesday, October 30, 2018

Innsmouth Brew: Gloomhaven vr Kingdom Death: Monster

It is really hard to say versus because both Gloomhaven and KDM are great games. We sit down with a couple of beers and describe, contrast, and compare the two games.




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Monday, October 1, 2018

Season 6 Episode 6: Extra Life Charity Event

We sit down late Sunday to talk about Nathan going to a tournament and how Warmachine is better than Hordes. We then start talking about the upcoming charity event. Ignore us when we say extralife.org. It is Extra-life.org



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Tuesday, September 25, 2018

We played The Edge by Awaken Realms

Jake and I got to play The Edge by Awaken Realms (http://awakenrealms.com/) last night instead of Imperial Assault. I kickstarted the table top game which had great minis and horrible rules, and I kickstarted this game because of great minis... and, surprisingly after the game last night, good rules.

So the basics: The game is set on a board with hexes within hexes. Each faction comes with assembled models already on hex bases, cards for the models, "action" cards, and all the tokens etc.

The world is basically an Apocalypse Doom-like world. Demons invade. People die. People rise up. Insert weird.  There are these crysals that everyone wants. We will call them Maguffin Crystals. These are all powerful things that power weapons, mutate "people", power lighting guns, blah blah blah. The factions are Humans (the Chapter): your religious group, Undead (Faceless): your mutating zombie faction, Werewolf Nature faction (Reborn) who screw with the board, Thugs (Demons) faction who.... are demons...., Squats (Dvergar) who are dwarves, Lightning throwers (Rha-Zack) faction... guess which one Jake played #Cygarprivilage, and the stretch goal DHAKNESSSSS (Darkness) faction.

I picked up the Faceless/Reborn box with the Rha-Zack add-on. I played the tree huggers and Jake played time-traveling lightning throwing Rha-Zack (God bless you). The game has a campaign, several actually, and a beat-each-other-in-the-face mode. We played that one. While you can build your own deck the rule book gives you "example" deck builds for your action cards. Being lazy we did that. It also has examples of where to place the terrain pieces. We did that too. The game also talks tactics but includes "But if you are playing the first time you can just place things on the board and it will be based on luck". Done!

The Interesting:
The game has alternating turns. You pick a model to activate then your opponent. The interesting thing is that you have an Active and Passive choice each turn. If you do an Active turn you can activate a model, use action cards, use your banner, and do stuff. In passive, you mine crystals, refresh crystals, refresh your banner and that's basically it. At the beginning of each turn you decide what mode you are doing.

This also translates into the models. Each model has an Basic side (Ya basic!) and an alternate side that you can flip to when that model activates. Example: My werewolf unit has a basic side where they had almost all even stats but on their Frenzy side they had better attack and less defense. The worms I had on basic was pretty even but on the Burrow side had no attack but super high defense.

Movement was also interesting in that it was based off spaces. So... the board is hexes of hexes. The larger hexes have bold lines and the smaller hexes have thin lines. Think of a single hex surrounded by hexes made a "space". When you moved a model you did it by big hex spaces but your base had to fit on hexes inside that space. Movement then became interesting because it wasn't counting each individual hex.

The Good:
Once you got the rules down, the game goes fast. The faction sheets have everything you need on it including rules and clarifications on specific words. The models and cards are beautiful. Even down to how you pack the models was artistic. Coming from a company that primarily does commission painting you would expect this.

The factions that we played had a unique feel. The way Reborn played was completely different from Haley... I mean Rha-Zack...

Combat! Oh my God... finally someone takes in consideration that faster moving things go first. Each model has a... dex?... stat. At the beginning of a combat you check to see which is higher. That player is the attacker. So your slow lumbering monster goes up against the small quick thing, the small quick thing will smack it in the face first. To offset this, if the defender beats you on the roll, they can immediately do an attack back.

The Bad:
The faction action cards are NOT balanced. Just looking at the Rha-Zack card that says you get another Active turn by spending a crystal, then you can use your banner to get that card back into your hand, then on the bonus active turn from the card you play that card again getting a third Active turn... Reborn can make trees...

I don't see a future for the game. I think it is fun to play but the company making it hasn't really talked about it much after it released and they have moved onto a card game based on the world. Even their website for the Edge has been snatched and goes to a spam site. I think after a few games you could understand what each faction does and shut them down pretty easy. Also, there is only a single lineup of figures for each faction so no choices.

Overall:
The game is good but I don't see a future in it. If you see it at your FLGS then pick it up but I wouldn't go seeking it out right now. Hopefully Awaken Realms will put effort back into it and try to make it more.
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Tuesday, September 11, 2018

Innsmouth Brew: Spirit Island

Pain. Fire. Hurt. These are not good descriptions but it is how we describe today's beer. Come listen as we review Spirit Island while trying to kill our taste buds.



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Monday, August 13, 2018

Innsmouth Brew: Gencon and beyond

Welcome one and all! We have My Imaginary Girlfriend from Lost Rhino Brewery, an IPA that James chose! I know... shock. Jake, Nathan, and James talk about some stuff that came out at Gencon, the resurgence of large base models in Warmachine, and a couple new games we played.

Enjoy!


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Tuesday, August 7, 2018

Quantum Beer Break: The RezX Episode

The episode that James has been biting at the bit for! We talk about RezX; those tentacle steampunk amazing crazy people of the Aetherium world.

Don't listen to Josh and Jake... they are wrong. James is right.




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Monday, July 16, 2018

Quantum Beer Break: To Omni or not to Omni

Oh my... lets talk about how movies and games scare Jacob while drinking Hand of the Queen beer. We eventually get to the real topic: To use an Omni in a game or not!



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Monday, July 2, 2018

Charity in an age of anger

(Photo courtesy Blue Diamond Gallery)

If you have listened to us (and if you haven't WHY THE HELL NOT!?!), you would know that we become... ahem.... impassioned in our conversations.

And by impassioned I mean scream at each other and call Jake a soulless ginger (sorry/not sorry Jake).

There has always been hate. Rome didn't conquer the world through flowers and happy thoughts and the people they conquered didn't just love the little legion-oody-woodies and their machine of war. No, they hated their guts and liked to make sure that every inch of guts were spilled to check (you HAVE to make sure. SCIENCE!).

In our community of gamers of the tabletop variety we have a LOT of hate. Be it a model (looking at you Zero.) or a faction (looking at you... every faction not Minions) or even a type of player (looking at you... me?). What we do well though is charity. See, we are use to saying things like "I would skip a meal for a new model" or "Who needs electricity when you have a new army". We laugh but I have seen people go into a grocery store and buy $100 of canned food to win a $10 painted model.

Why? There are hundreds of charities that give to children's hospitals and the needy. Child's Play, #SmashTheRecord, St. Jude’s Play Live, Extra Life, Humble Bundle, Orange Crush... the list goes on and on. But why are there so many? Wouldn't we rather spend $20 on a new model than give it to some kid in a hospital?

When I was a kid, I sat in front of my Atari 2600 on Christmas day and played Combat! with my uncle and brother for hours. Two tanks made up of three rectangles, a stick for a cannon, and shooting a single block as a bullet running around a maze of barriers. I remember when new neighbors moved in behind us and they had this game called Battletech. Oh... how I was doomed from that moment on. When I was in college we adopted an angel off the Christmas tree in the mall (you took an paper angel off the tree and it was an anonymous child whose family couldn't afford gifts). She was asking for clothes and books because they didn't have any and books you can read over and over (I just have dust in my eye... ITS DUSTY!). We filled a bag with a ton of clothing, books, and even a Gameboy. I slipped in a copy of D&D 3.5 Players Handbook cause you got to hook them young on the good stuff.

We all have stories like this... and we want others to have that same joy. This is why we give. We will scream at each other across a table or curse our dice. We will gloat over our fallen foes and flip tables. When it comes down to it, we will do it over a ton of donated food or a $10 dropped into a donation jar because we know that kids need to have joy. We will stay up playing games for 24 hours straight just to try to raise enough money for a video game console to go into a child's burn unit.

Because deep down we really just want everyone to be happy and to be able to play a game.

And we need more easy opponents across the table!
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Tuesday, June 26, 2018

Season 6 Episode 5: Anger, Yelling, and Threats

Oh man... Its starts off nice with Owen and Josh 1.0 able to make it, we got ciders and beer, we sat down and hit record.... and that's where it all went downhill. I think James is still angry at 3rd edition.

We talk about Lock and Load and the stuff coming out of it and then yelling and anger.

Enjoy!


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Monday, June 4, 2018

Season 6 Episode 4: Annnnd we're back!

Sorry about that! Life got away from us and we took a break from podcasting (except that Quantum Beer Break that was done). We asked for your topics and we try to cover them as best as possible: Beer, whiskey, games we played, and we even mention murder bees.



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Friday, May 25, 2018

Quantum Beer Break: Interview with Anvil Eight



Here we are again! On Skype with Will and Brain of Anvil Eight. We crack open a mead/wheat wine while the Anvil Eight guys open the Artherium Brew Company's Quantum Beer (brewed by James).

We talk about how the new faction, Rhommox, upcoming products and events (including a takeover of NOVA open), some Ikaru hate thrown in for good measure, new models for older factions, tournament math crunching, the world map, and drunken mastery.





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Monday, May 21, 2018

The Death of Tabletop Gaming?

Credit: Rob Van Der Meijden
It has come up several times I thought I would write about it. Is tabletop gaming a dying breed?

More and more games are coming out as a hybrid of board game and miniature game. Aetherium by Anvil Eight, GodTear by Steamforged Games, Shadespire by Games Workshop, Giga-Robo by Cardboard Dynamo, and Aristeia by Corvis Belli to name a few. Games that go back to the old Battletech method of gaming (ahhh Battletech). And we see people rushing to these games and leaving the tabletop games behind. Why? There is a couple reasons.

No Cheaters
One of the biggest complaints of table top gamers is tape measure creep. An extra quarter inch here. A bumped mini that puts your opponent just out of reach. Even the dreaded my movement MAY have crossed this base but only by a super small amount. This has become null in a crossover game with hexes or squares. Movement is regulated by the spaces on the board. This model moves x squares then I can see it moves x squares. There is no ambiguity (oh! big word time!). Ranges of weapons are easily measured. Facing is a known (take Aetherium. Everything on a line from the back of your base is your rear. Simple). Cover and effects of on the board is simple. They remove the "in/fully in" issue as you can see this effect covers 3 squares/hexes.

Small Model Count
Another big advantage is these games have small model counts. No more lugging around a million models in a huge bag. A side effect of this is that setup is simple and quick. Godtear - Set up your models on the edge hexes. Aetherium - set up the tiles for the board that already have the effects of terrain on them. Small model counts doesn't always mean quicker games. Most of these games can be played in the same amount of time as one of the larger tabletop games, but some are quicker.

Small model count can also mean cheaper prices and higher quality. Since you don't usually have "line troops", each model is unique (sometimes...). This can also let people who can't afford to jump into a game spending thousands for a complete army to play and be competitive.

Less Competitive?
Most of the games I have seen don't have a strong competitive scene. Shadespire is really the only one that has competitive events going on. The others have narrative events or other events but not a lot of competition. This is one of the things I am hoping to see an uptick on as setup for these games is easy and there would be very few TO calls for measurement of questions on terrain.

Disadvantage
These games don't have the advantage of the tabletop freedom. The board does limit your movement and plans. The low model count can also mean less choices. Also, it can feel like a board game where it is a one-and-done or a beer-and-pretzel game. Runs are often simplistic for people who like the complexity and charts of tabletop gaming.

But, how do you feel? Do these new round of games feel like they are killing off traditional board games?
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Wednesday, May 9, 2018

Video Games: The new Battletech by Harebrained Schemes

Copyright Harebrained Schemes 
We don't talk much about video games but since a lot of us are playing it, lets talk about Harebrained Schemes' new Battletech!

Oh, how my childhood is being brought back in a flood of Tab and Thundercat roars. The new Battletech was a Kickstarter by Harebrained Schemes (same people who corrupted us with a new Shadowrun video game) about a year ago. As soon as I saw it, I threw money at it so hard my credit card cracked the screen. Spoilers: I am not disappointed.

The Good!
While it isn't the old table top rules, it is very solid. Everything is scary. You know how you had that one friend who would bring SRM carriers and Strikers and you would laugh at them, blowing them off the field like nothing before they could get a shot? Yeah... They scare me now. I have had two SRM carriers kill a Medium mech without even breaking a sweat. Why is this good? Because not everyone has Mechs in this world. Pirates are limited to vehicles and "not well maintained" mechs. This means there are some missions you walk through that are simple stupid. Some, swarm you with tanks and it becomes a game of not-the-face. The game doesn't really ever make a mission overly hard or overly simple. It is always a tactical strategy.

Yes... you need tactics. No running in and smashing heads until the assaults kill everything. Nope. Flanking, approaching objectives indirectly, using terrain, getting behind people... these are all needed. The game makes you think about how to approach a target which made my heart flutter.

Pilots are no more nameless people with stats. They have abilities that are needed. You can't just max out gunnery skill and ignore everything else. Your hand to hand person needs piloting. You should have one person with high tactics to scan lock a target you can't see so your LRMs can shoot indirectly. Everyone needs Guts so they don't die from a stray missile to the head. You need to pay attention to the mech each character is assigned to. Don't drop your best gunner into the Centurion and try punching people. Its embarrassing. And you level your pilots! And pilots have morale! Soooo happy...

The story line is being placed into "the good" but is a little weak. I won't spoil it but it is a typical battletech story line. The part where you are a merc and need to support your ship, mechs, pilots, and finances is amazing! I am always running on just enough C-bills to get to the next finance month. It adds urgency to taking jobs and not going for just the easy ones. You have to weigh the risk/reward of each job. Oh... pirate has a heavy running around... sad face. Maybe not with my low end mediums and lights. Oh! Escort this cash and expect vehicles? For a thousand more? Thank you very much! During the taking jobs "phase" you can adjust during negotiations if you want more cash or more salvage. Salvage means you get to choose before they had you stuff. I always like at least one choice in case someone is running around with a boosted LRM or other weapon.

BTW... I am a LRM fiend. I love me some 40 missiles thrown downrange in a hail of death.

The Bad =(
Crashes... Oh the crashes. Not during missions but before and after during the transitions the game crashes. Recently (and has been fixed) there was an issue where if you quit the game you had to reboot before being able to start the game again.

Head shots are a thing. You will begin to hate that you throw 80 missiles (once again... LRM fiend) at someone and never a single one hits the head. The enemy walks over and shoots an SRM 2 at you and you get smacked in the noggin. Enemy pilots also have a crap ton of health. You can't kill them by knocking them down and tearing off torsos giving them wounds. You have to go for the kill.

If you kill a mech with a lucky head shot (Dragon popped around a hill and scared me. I shot and a lucky Large Laser and hit the head. One shot. My only head shot in the game by the way) you only get a "salvaged mech". You need 3 to make a full mech. So, even though I killed it with full armor and everything, I got a 1/3 mech. Much anger.

The Ugly 0_o
I really wanted a Merc mode where you can ignore the campaign and start a merc company. A non-story line mode. I feel like I have to follow the story line to keep afloat in the game. They even give you a nice dropship for it.

That's all I can think of.

So, in all, Battletech by Harebrained Schemes will suck your life away like the old Battletech games. Buy it on Steam, tell your friends goodbye, post on Facebook you are taking a hiatus, and play it for a week straight! It is that good.

Speaking of which... I need to replace that PPC with the PPC+ I salvaged from the last mission and I should have enough cash to upgrade the Argo's powerplant.... If I jump to a new sector as part of a mission that should be complete before I start the mission....



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Tuesday, April 24, 2018

When does too much become too much?

Image Credit

So this came up again while talking to people at Huzzah Hobbies about Warmachine/Hordes: When is too many releases too many releases?

We keep seeing release after release coming from PP including more "limited release mini-factions". We have a Rat Catchers release event today from Steamforged Games which is a mini-faction that works with other factions. They have a hoard of other mini factions (minor guilds like Falconers Guild... seriously... do Falconers need to organize?) on the release schedule.

There is a point where demand stops and supersaturation begins.

Lets begin by looking at Privateer Press. We have 9 main factions in Warmachine/Hordes. 2 semi-factions with Mercs and Minions. 3 limited factions with Crucible Guard being tossed in. In all that is 14 factions to manage. Say, I play one of the major factions: Cygnar (#Cygnarprivilege). I would expect some new things for my faction, reasonably, every 3 or 4 months. Say one model/unit. For every faction player to have that reasonable expectation you would have to make/test/and produce 11 models/units every quarter to half a year (because limited releases get NOTHING! Good day, sir!). Now, without "removing" models from the game, you would have to make sure each of those models interact nicely with all the other models and nothing overlaps or replaces the function of another unit. While that is happening, you have to sculpt and model the models. Send that over to China to be produced, design the cards, paint the models, photograph the models, and package them. Then ship that over from china into distribution. That is a LONG process but do that 11 times every half year.

But then you hit a mark... I don't know where but it is there... where there is just too many models out. The floor space in a store needs so large a footprint that they can't stock everything. Think about this, lets just say it is Year of the Solos! 11 solos come out in 6 months. That means there is 11 blisters on the shelves. 22 models in one year. Next year 44 models. Next year 66 models. in 4 years time you have 88 models on the shelves. Doesn't sound too bad. In my faction that just means there is 4 models I have to pick up.

But, we want more, right?! Not really. We want more that is of substance. Releasing tons of crap fast is still just crap on crap. I would rather have waited a year to get a new unit that is good than have a bag of crap every month.

Adding more factions isn't the answer also. Adding more factions means you have to sacrifice the quality of the current factions or let the new factions fall away (looking at you Cephalyx. Your third caster is coming... we swear /winky eye).

So, what am I getting at?
1. There is a fine line between releasing enough over time to keep customers happy but at the same time not flooding them with too much.
2. Sometimes you need to remove a faction or kill off some models.
3. Putting out MORE doesn't mean that people become happy.

What do you think? What is a good medium of factions to models? Should companies kill off some older factions to make way for newer ones?

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Monday, April 16, 2018

Quantum Beer Break: House Ikaru breakdown

We break down Ikaru, those sneaky robot ninjas motivated by profit. We are drinking a cider and a DIPA, not Japanese in any way.

Just remember: Screw Zero.



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Friday, April 13, 2018

We play Dark Souls the board game

James and Benjamin sit down with Dixon and Bill from the Gamers Lounge podcast to play a game that has been out for a while now, Dark Souls the Board Game!
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Thursday, April 5, 2018

Adepticon 2018 - Bsepisode

So we wrapped up the interviews, broke open a new beer, and just BS'ed for a while with Owen from Gaming with a Cooler. If you expect to learn anything insightful from this episode.... HAHAHAHAHAHAHA






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Thursday, March 29, 2018

Adepticon 2018 - Giga-Robo Interview

This was a fun one! We got a chance to sit down with Giga-Robo and talked about their game of giant robots, throwing each other, destroying cities, and exclamation points!!!!





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Tuesday, March 27, 2018

Adepticon 2018 - Breachstorm Interview

We sit down with the first interview of the night, Breachstorm: A sci-fi game small model count game coming to kickstarter soon. We pop a bottle of Dark Hallow and talk about how awesome we thought the game was.



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Adepticon 2018 Has Come and Gone

Between a 17 hour car drive from Northern VA in the snow and a 14 hour car drive back with a sick wife in the car there was an Adepticon! It was an interesting year and some things were better and some things were worse. All in all, this is the good, bad, and ugly of Adepticon 2018.

The Good:
Oh man... there was some amazing things at this year's Adepticon. Star Wars Legion was released and the events were amazing. The staff really pulled together to run events with people opening and playing the first time ever. X-Wing and Destiny had some huge turnouts. Anvil Eight, once again, stepped up and ran some great events and demos. The booth looked great and they were passing out free models to everyone who came by. Even the 40K and AoS guys were bringing it with some amazing tables.

So many smaller and Kickstarter companies were there pitching some original and interesting games (looking at you Giga-Robo and Breachstorm). Even though I didn't attend, we have had reports that the classes this year were better than last year. Even the vendor hall was packed with the regulars and was amazing.

Oh, and of course, our fans being awesome and joining us around the convention and heading off to dinner.

The Bad:
Son-of-a... Seriously Privateer Press. Seriously. Your booth with the size of a postage stamp. There was no demos and even the events were poorly attended this year. I will rip you apart on the swag bags later but, seriously, the biggest Adepticon to date and you didn't bring it. You didn't bring it so hard that the Wyrd Miniatures guys had a bigger room and more excitement at their booth. Wyrd! Why are you making me praise Wyrd?!

We get it, hotel. You don't like people sleeping on the couches and chairs in the hallways but did you have to take every chair and couch out of the area? People carrying a ton of crap around with them would like to sit and rest their backs. While we are at it: $10 for a Guinness?! The hell are you thinking? I could have gotten a 4 pack for $10! It was only $14 to buy a huge loaded up burger from the bar. Oh... and could you get more parking. All lots were filled by 8am.

Ah Crystal Brush... you never fail to disappoint me. Entries were at an all time low. Voting opened late again. Surprise, surprise... the popularity contest went to those people with the biggest following on CMON's site. The "top" prize winners shouldn't have been. Maybe its time you reevaluated what you are trying to do.

The Ugly:
Some you nasty people need to clean yourselves. Dear God.... I walked past one person and it smelled like they shat themselves. I mean, I get it... ha ha stinky gamers but there is a HUGE difference between "Oh man this guy has swamp ass" or "They didn't shower today..." and "HOLY GOD! Did you just give up and shit your pants so you can play more?!"

BONUS ROUND! Swag Bags:
CMON... I hate praising you also... but two thumbs up. Every bag got a two player starter box for Dark Age. Very nice. VIG bags also got two faction books for Dark Age. I was giddy because I love Dark Age and maybe I can get my locals to play.

There was also your smattering of models and bases. Couple of coupons and "buy X get X free!" deals. Wyrd threw in a mini and a storyline for their RPG. There was a Black Library calendar and a hard cover book for 40K. GO STEAMFORGED! A Godtear model AND Kick Off! in every bag! A card box and some pluck foam. Scale 75 threw in a model for their game.. which is fleeing my memory on the name... VIGs got the new Star Trek mini game and a few other small items. Not really impressed with the difference between the VIG and normal bag this year.

And then there is Privateer Press.... They threw in a hard cover book for a faction!... oh wait... those are useless now and there is what... three faction books since you stopped making them. Almost everyone I knew got Trollbloods. But wait! They threw in a starting box for a faction!!! no..no.. my mistake... it was a coupon for buy one get one free at the shop... and when I walked by there wasn't any on display... When we talked to the guy manning the booth he was completely clueless about everything going on...

Wrap Up:
I am not sure that the VIG bag was worth it this year. The whole con felt like there was more but less also. It was weird. It was packed and I am thinking that Adepticon has outgrown this hotel. Maybe it is time to look for a larger, more accommodating, location.

See you next year!
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Wednesday, March 14, 2018

New Godtear Beta video is up

Wanna see James and josh play the new rules of Godtear. Well check it out!

https://youtu.be/Z3eK7JOjbvA
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Monday, March 12, 2018

Season 6 Episode 3: Crucible Guard and Privateer Press Renews Our Spirit

Man this has been a week. Adepticon is quickly approaching and we took a few moments out of painting and packing to record an episode. Great thing is James' beer is on the table.

We discuss two things: James' post and how Privateer Press did something good to renew his spirit and the Crucible Guard.



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Kickstarter no more: Harry Potter Miniature Game moved to pre-orders

Image result for knight models harry potter


Looks like Knight Models is moving away from Kickstarter and right into a Pre-Order on their own website.

From their web page (Source):
Dear customers,
Knight Models has decided to move the release of the Harry Potter Miniatures Adventure
Game to our website http://www.knightmodels.com.
We are aware of the great excitement and expectation that the Harry Potter Miniatures
Adventure Game is generating, and believe that this is the best way to ensure our product
reaches the greatest number of customers, with the fulfilment guarantee provided by our own channels.
Pre-orders for the Harry Potter Miniatures Adventure Game will start on March 14 at
http://www.knightmodels.com.
Stay tuned to Knight Models social media for all updates.
Thank you for your continued support.
The Knight Models Team.

Well interesting. I am wondering why the shift?
We also have updated prices on the core and miniature packs: https://www.knightmodelshp.com/copia-de-showcase-1
Dear customers,
Knight Models has decided to move the release of the Harry Potter Miniatures Adventure
Game to our website http://www.knightmodels.com.

We are aware of the great excitement and expectation that the Harry Potter Miniatures
Adventure Game is generating, and believe that this is the best way to ensure our product
reaches the greatest number of customers, with the fulfilment guarantee provided by our own channels.

Pre-orders for the Harry Potter Miniatures Adventure Game will start on March 14 at
http://www.knightmodels.com.
Stay tuned to Knight Models social media for all updates.

Thank you for your continued support.
The Knight Models Team.
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Wednesday, March 7, 2018

Pathfinder Second Edition playtest is coming!

We are some huge geeks. Yes we play other things than just tabletop and board games. We also delve into the depths of the RPG. Right now I am running a Dresden Files RPG game and my wife is dragging us through Ravenloft, kicking and crying while she laughs maniacally. That why when we saw that Pathfinder was coming out with a second edition there was a instant curiosity.

It doesn't look like it will be released (for FREE) until August, but damn... here are some of the features:

10th-Level Spells and 4 Spell Lists
Alchemists in Core
Archetypes and Multiclassing
Class Changes
Classic Monsters and Magic
Clean, Modular Information-Based Design
Combat Maneuvers that Rock
Designed for All Levels of Play
Easier to Play
****  Goblin Player Characters ****
Golarion-Infused
Heroic Storytelling
Innovative Initiative
More Customization
New Background System
Race Changes and Feats
Rebalanced Magic Items
Simplified Actions
Streamlined Proficiencies

For more info you can go to Paizo's site at http://paizo.com/pathfinderplaytest


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Monday, March 5, 2018

Why do I feel let down, Privateer Press?

Another week has gone by and here I sit going over all the things to look forward to:

- Godtear Alpha/Beta/Early Release
- Star Wars Legion is coming up
- Gloomhaven is going strong
- A Harry Potter miniature game kickstarting soon
- Aetherium is releasing a new faction
- Adepticon is coming up!

and then I look to Privateer Press...

Oh, Privateer Press... Another minicrate model that looks amazing. A new CID. What I am missing is the passion...

We use to have passion for the game. We would wait for new minis and when they came in we would go over their benefits and disadvantages. We would see hype on every small thing that came out. A new PIN!!! Why do I need a Shredder plushy? I don't know but BUY TWO!

Now, I can't bring myself to even paint the minis. I feel like the game is in perpetual Beta. New miniatures for gators that once would make me all excited I just shrug at. Is it me? Is it just I have fallen out of love with the game?

I look at our local meta and see 40K growing, Guildball staying the same, and Aetherium growing. I see people talking up their games of Destiny and Magic. But when it comes to Warmachine I just see defeated players. I hear "What changed this week?"

But they released Theme Lists! New Ones! but even that is just eh... what does it do? Oh... get more models... awesome...

It just seems like Warmachine and Hordes has lost that leather-jacket, motorcycle riding, bad boy image and is now dad in the minivan just trying to get the kids in the car.
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Sunday, February 25, 2018

Innsmouth Brew: Godtear Beta

We got the Godtear beta kit in from Stramforged Games. We played a game and then tear it apart. Be warned: This is a 14%+ beer episode. The anger and rage is high.


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Thursday, February 22, 2018

Knight Models announces Harry Potter miniature game

Image result for knight models harry potter

If you haven't seen the news yet, Knight Models has released a YouTube video of their Harry Potter Miniature game. Let me repeat that over my wife's squeals of joy. A. Harry. Potter. Miniature. Game. I can feel my credit card crying.

It looks like, from the video (linked below), that the models will be gorgeous and the playing area similar to the tiles in Imperial Assault or Gloomhaven. There is even a basilisk model. The kickstarter, already marked on the Beerthralls calendar, is March 14th.

You can find the video at https://youtu.be/L1VtiDR0WkY
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Monday, February 19, 2018

Gator Tears' 'Arry Porter Beer being brewed for Adepticon 2018

Hey everyone! As you know, I homebrew a couple of beers now and then. I always like to bring one of them to Adepticon for people to try out. This year I delayed (see: got lazy and didn't do it in November) my pumpkin beer, 'Arry Porter, so I decided to brew a batch for Adepticon.

Here is the recipie:

Brew Method: Extract
Style Name: Robust Porter
Boil Time: 60 min
Batch Size: 5 gallons (ending kettle volume)
Boil Size: 3 gallons
Boil Gravity: 1.104

STATS:
Original Gravity: 1.062
Final Gravity: 1.019
ABV (standard): 5.71%
IBU (rager): 31.48

FERMENTABLES:
3 lb - Dry Malt Extract - Dark (31.6%)
8 oz - Maltodextrin (5.3%)
3 lb - Dry Malt Extract - Light (31.6%)

STEEPING GRAINS:
1 lb - American - Chocolate (10.5%)
1 lb - American - Caramel / Crystal 60L (10.5%)
1 lb - American - CaraBrown (10.5%)

HOPS:
1 oz - Glacier, Type: Pellet, AA: 5.5, Use: Boil for 10 min, IBU: 4.35
1 oz - Northern Brewer, Type: Pellet, AA: 7.8, Use: Boil for 45 min, IBU: 24.77
1 oz - Liberty, Type: Pellet, AA: 4, Use: Boil for 5 min, IBU: 2.36

OTHER INGREDIENTS:
60 oz - Pumpkin, Time: 60 min, Type: Flavor, Use: Boil
2 tbsp - Pumpkin Spice, Type: Flavor, Use: Secondary

YEAST:
Safale S-04 Dry Yeast

Now I caramelize the pumpkin for about 10 to 20 mins at 350 degrees. This gets the pumpkin flavor a little more into the beer. I did have one little mess up where the yeast I was going to use (wyeast's British ale) dead so I flipped to the Safale dry yeast that was easily accessible. This year I am also using true pumpkin spice instead of my own mixture so we will see how that turns out.

In honor of our new podcast, Quantum Beer Break, 'Arry Porter will be renamed Quantum Beer for Adepticon!




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Rezx vs Nanomei Video

Benjamin and James go head to head in mission three of Aetherium. It is a close fight all the way to the end. Come check it out.




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Sunday, February 18, 2018

Season 6 Episode 2: A quality product for quality people

We got some interesting beers today. Josh 2.0 brought us some vintages that he said he "wanted to see our reaction when we drank them." Well he certainly got that.

We ramble on about a tournament and community building as Nathan is having a hard time growing the Richmond area meta.


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Thursday, February 15, 2018

Ch-ch-ch-changes

Being 2018, we decided to make a few changes to our little corner of the web.

Here is a few things we have done:
- Updated the blog website
- Updated the YouTube page
- Added a Twitter account
- Actually picked up beerthralls.com domain
- Picked up a camera worth recording with


So what do we plan to do with all this? Great question! We are going to start video recording games of Aetherium and other things we play. We might start doing some video casts to augment our podcast. We are definitely bringing content other than Warmachine and Hordes.

We know as we grow and change it will be a little bumpy. Life does get in the way. We hope that we can entertain the listeners a little more and grow the community!
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Monday, February 12, 2018

Quantum Beer Break: AXIOM faction breakdown

Bill from The Gamers Lounge joins us to break down Axiom, our favorite faction for unity and order.




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Monday, January 22, 2018

Season 6 Episode 1: Best way to start is to ramble

Seriously! Best way to start a year off right is to ramble your calories away. We talk about everything in this episode.






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Thursday, January 18, 2018

Quantum Beer Break: NANOMEI faction breakdown

Hello Aetherites! We break down the Avatars, Functions, and Subroutines of those fun loving angsty teens with fire: Nanomei! Its going to a little long so be prepared.






 
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