Tuesday, April 24, 2018

When does too much become too much?

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So this came up again while talking to people at Huzzah Hobbies about Warmachine/Hordes: When is too many releases too many releases?

We keep seeing release after release coming from PP including more "limited release mini-factions". We have a Rat Catchers release event today from Steamforged Games which is a mini-faction that works with other factions. They have a hoard of other mini factions (minor guilds like Falconers Guild... seriously... do Falconers need to organize?) on the release schedule.

There is a point where demand stops and supersaturation begins.

Lets begin by looking at Privateer Press. We have 9 main factions in Warmachine/Hordes. 2 semi-factions with Mercs and Minions. 3 limited factions with Crucible Guard being tossed in. In all that is 14 factions to manage. Say, I play one of the major factions: Cygnar (#Cygnarprivilege). I would expect some new things for my faction, reasonably, every 3 or 4 months. Say one model/unit. For every faction player to have that reasonable expectation you would have to make/test/and produce 11 models/units every quarter to half a year (because limited releases get NOTHING! Good day, sir!). Now, without "removing" models from the game, you would have to make sure each of those models interact nicely with all the other models and nothing overlaps or replaces the function of another unit. While that is happening, you have to sculpt and model the models. Send that over to China to be produced, design the cards, paint the models, photograph the models, and package them. Then ship that over from china into distribution. That is a LONG process but do that 11 times every half year.

But then you hit a mark... I don't know where but it is there... where there is just too many models out. The floor space in a store needs so large a footprint that they can't stock everything. Think about this, lets just say it is Year of the Solos! 11 solos come out in 6 months. That means there is 11 blisters on the shelves. 22 models in one year. Next year 44 models. Next year 66 models. in 4 years time you have 88 models on the shelves. Doesn't sound too bad. In my faction that just means there is 4 models I have to pick up.

But, we want more, right?! Not really. We want more that is of substance. Releasing tons of crap fast is still just crap on crap. I would rather have waited a year to get a new unit that is good than have a bag of crap every month.

Adding more factions isn't the answer also. Adding more factions means you have to sacrifice the quality of the current factions or let the new factions fall away (looking at you Cephalyx. Your third caster is coming... we swear /winky eye).

So, what am I getting at?
1. There is a fine line between releasing enough over time to keep customers happy but at the same time not flooding them with too much.
2. Sometimes you need to remove a faction or kill off some models.
3. Putting out MORE doesn't mean that people become happy.

What do you think? What is a good medium of factions to models? Should companies kill off some older factions to make way for newer ones?


Monday, April 16, 2018

Quantum Beer Break: House Ikaru breakdown

We break down Ikaru, those sneaky robot ninjas motivated by profit. We are drinking a cider and a DIPA, not Japanese in any way.

Just remember: Screw Zero.


Friday, April 13, 2018

We play Dark Souls the board game

James and Benjamin sit down with Dixon and Bill from the Gamers Lounge podcast to play a game that has been out for a while now, Dark Souls the Board Game!

Thursday, April 5, 2018

Adepticon 2018 - Bsepisode

So we wrapped up the interviews, broke open a new beer, and just BS'ed for a while with Owen from Gaming with a Cooler. If you expect to learn anything insightful from this episode.... HAHAHAHAHAHAHA


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